The characters are essentially all blank slates, with emotionless robot faces that only really convey anything through turning their lights on and off as needed, allowing them to essentially be ciphers for the player. There’s still a lot about the world and the experience that’s left entirely to the player’s imagination, and much of what’s presented is a bit simplistic, but overall, there’s something to the experience that makes it interesting, and it manages to be unique and special through its minimalist story, simply through what it does and how it does it.Ī good amount of how that story is conveyed comes down to the visuals, as you’d expect, and they’re very beautiful and horrifying, often both at the same time. The other part comes from the fact that you’ll encounter things that tell the story of the world by way of simply existing, like other underground robots, alive or dead, which manage to convey much of what’s going on without any actual words being spoken. Part of that comes from the surrealist presentation, as the game world is just weird, but it’s weird in a very specific way, featuring elements the player would recognize (flesh, hearts, electronics) but in fashions they wouldn’t (as part of an underground world). That’s about all the game tells you directly, so those looking for more narrative-heavy experiences won’t find that here, but there’s a lot the game has to say about its world if you’re willing to think a bit. In the secondary storyline, you and a friend are both silent robot helicopters who are pulled underground, and have to work together to figure out your predicament and escape. In the main storyline, you’re playing as a silent robot helicopter… thing that gets separated from its friends while flying around one day, and has to find a way out of its current predicament. There’s not an especially involved narrative to Unmechanical: Extended, in either of its two storylines.
#Unmechanical extended edition full
This is a good thing, as Unmechanical: Extended has an even greater chance to stand out in a marketplace that’s not as full of games fighting for a place at the top of the pile, because as it happens, it’s a cute and charming game, albeit not an especially lengthy one.
#Unmechanical extended edition Pc
The console release, dubbed Unmechanical: Extended, promised new content and bonuses, and also has the benefit of releasing to platforms that aren’t quite as flush with indie content as the PC market Unmechanical was released into. Unmechanical is one of the more recent examples of both of these trends, and its initial release in 2012 on the PC did well enough to help the game achieve enough recognition to see a console release. They’re making a comeback, though, partially due to big-name developers using the concepts in their own games and partially due to the fact that these concepts are much easier for indie developers to employ, since they don’t have multi-million dollar budgets, but do have the ingenuity to make something special (in theory). The two went together well enough back in the day with games like Another World/ Out of this World and (to a different extent) Flashback, but both concepts fell out of favor when technology advanced to a point where more options were possible for developers. Two of the more interesting trends in gaming that have popped up in the last half-decade are that of creating organic puzzle games over their traditional counterparts and developing products with minimalist storytelling over extended textual nightmares.